I want below-character lighting & shadow effects. I'd like to have the ability to use a lightmap in addition to the object lights, as visible in the picture above, so that specific fine shadows & lights such as the glow on the trees or the ground can be painted on.ģ. I want to be able to use a lightmap unaffected by the night effect. I'd like to have access to object lighting like in the plugins (probably the easiest demand to be met, since they all fulfill that) where I can connect a small lightmap to a specific object (torch on a wall, etc.) This is almost guaranteed by the above plugins, but it's relevant in a moment:Ģ. I want event lighting, such as torches with light effect: I've been looking at lighting plugins such as Terrax lighting, Khas' ultra lighting and OcRam's lights plugin, but so far I'm not sure which of them actually allows what I want to be done.ġ. They're soft and light at day, but at night become pretty glaring in their rough darkness. The cloud shadows on the ground get way too dark. Light & shadow cast by the lightmap on the ground, however, is above character level, which makes it appear above characters when it shouldn't.ģ. This dulls the lighting and makes it look way too dark.Ģ. The lightmap gets tinted by the night screen tint. There are a couple of big issues with this:ġ. The screen is tinted via screen tint function, while the lightmap is a layer above characters but not on picture level (GALV's plugin doesn't allow that.) We're currently using GALV's LayerGraphics to create a light overlay that gets activated at nighttime to create light effects, such as light shining from windows and illumination & shadow coming from windows.Īs you can see, the result is rather disappointing. I'm currently working on a project that features a day & night system.
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